IP: smp.aialone.net
Port:  8137


We use PaperMC for it's stability and performance benefits and expedited plugin updates / support.

It's important to understand that running a pure vanilla server is not as practical as it sounds, primarily on the back-end. The most impactful plugins we use are for server management. We use PaperMC as our server Jar. We are aware of Fabric and the benefits of using it, and may one-day switch to it. But for now we rely on Paper for a lot of reasons. Most notably their reputation for quickly patching game breaking bugs and performance implementations. As well as a vast abundance of user support and documentation which makes running a server much easier.

As a compromise we have toggled as many of PaperMC's "fixes" as possible.

For example, the following unsupported-settings are toggled:

allow-headless-pistons: true
allow-permanent-block-break-exploits: true. (allows breaking bedrock)
allow-piston-duplication: true (allows tnt duplication used in auto farms as well as carpet and rails)
fix-curing-zombie-villager-discount-exploit: false (Meaning villager discount stacking IS possible)
Sand/gravel (gravity block) duplication is possible thanks to the GravityControl plugin.

And yet, the usage of PaperMC still somehow infuriates the edgelord collective consciousness...

So here's a message from another server owner regarding the fabric vs paper debate...

"On a technical level, Fabric and Paper are very different. Fabric started as a feasible alternative to Forge, a server running Fabric uses Vanilla as a full source and does little to modify that server code. Paper on the other hand, has been developed from server stability sentiment, as vanilla Minecraft is very unstable under large player loads and large TPS drops are known, aswell the resource consumption would mean high server costs. Next to this, the management and adminsitration of a server using a paperbase means you benefit from server knowledge and plugin development since the days server modding started, which results in mature and well developed mods. This means decent permissions, proper chunk and block backups, done by systems that have been in use by large server providers for years. Next to this, every Fabric mod used will increase the amount of resources used per player, therefor lowering the player cap of the server drasticaly. `Some of the mods that are desired on a fabric server, come build in to the paper server, and use little to no resources per player due to their integrated nature."

To be clear, we're not against Fabric, but in the meantime PaperMC suits our needs best. We've toggled as many settings to vanilla values and un-patched gravity duping. As for some of the more obscure differences such as the differences in redstone behavior, the differences are so obscure that most players will likely never notice, and most farms are designed with spigot/paper in mind anyways.

Server Info

What our server is about:

We're a Java server on hard difficulty. Although we have some lightweight plugins/datapacks. We try to stay as vanilla-like as possible.

Although I'm Alone features a long term map with multiple 'spawn' locations and no world border. We believe in freedom of movement and expression, encouraging players to spread out and build infrastructure.

Visual client side mods are fine. Many of our players use client mods such as Simple Voice ChatTweakerooMiniHUDXaeros World MapLitematica, etc. Hack clients or mods that grant unfair advantages are obviously not allowed. Just use common sense, if it feels like cheating it probably is...

  • Our server is running on PaperMC (Click here for more info)

  • The server is currently hosted in North America (somewhere in the north-east in New England).

  • The server is baremetal server running a headless os. The system is running on an Intel i7 7700K CPU with 64GB of DDR4 memory and 1TB of NVMe storage.
    • Although I'm Alone allocates 14 - 16 GB of ram. depending on demand.
    • The rest is used for the other servers in our network including An archive server featuring our past seasonal maps, a dev server for testing purposes, Outward Rift Survival, Second Terrain Anarchy, a Terraria server and more..

  • We're currently working on building a new server which will feature an i7 14700k with 128 GB of ddr5 memory and 4TB of PCIe gen 4 NVMe storage. This will not be a replacement for the old server rather an expansion and where Although I'm Alone will reside.



Some things to know:

  • We're a whitelist server.

Head over to our Discord server to begin the whitelist process.

  • No land claims.
    • Please base wisely. We use CoreProtect which allows us to rollback isolated incidents. If you've been griefed ask staff for help.

  • No world border.

We feel that players should not be limited to distance. Feel free to spread out. Especially if you don't want neighbors or guests.

We occasionally clean up the map during major updates.
Chunks occupied for less than 30 seconds may be subject to removal when we inevitably do a clean up.
If a chunk is important to you. occupy it for longer than a minute or two to be safe.

  • No teleports...

In-game travel is an essential aspect of the vanilla experience, promoting the creation of highway infrastructure and the use of elytra, horses, ice roads, minecarts, and more.

Note: We have multiple spawn locations with portals that link them together for fast travel. which is centered around server highways and not exclusive to anyone. ( this is on hold for now. it will happen eventually tho. )

  • Vanilla diamond based economy.

Public shopping district located in the end dimension. Shopping districts are not exclusive, if you want to start your own feel free to.

  • No kits.

Punch a tree. If you can't play without kits... this might not be the server for you...

  • No server side world map.

(such as dynmap or bluemap. so don't ask.)
if you need a map please look into Xaeros World Map.

  • Roleplaying is welcomed.

We believe in choice, and encourage players to play how they want. So if roleplaying is your thing have at it.

  • Streaming is welcomed.

If you plan on streaming, please feel free to. If you don't hide your chat just let any players know you're streaming.

  • PVP is by consent only.

If you engage in pvp with another player you cannot change your mind later.

  • The following glitches are allowed:
    • Tnt duplication in farms.
    • Sand/gravel duplication using end portals.
    • Carpet duplication.
    • Rail duplication.
    • Villager discount stacking.


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